Ulisses Spiele – US12083 – DSA Vademecum – Ingerimm, hardcover, 160 pages (DE edition)
DSA Vademecum – Ingerimm, hardback (DE), 160 pages Finally, three sisters of the giants came up to their brother Ingerimm and asked God to give them a weapon forge. He did so, though shedding tears of liquid stone, and forged a yellow blade from…
SKU | 338762 |
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EAN | 9783868892789 |
MPN | US12083 |
Categories | Games, Pen & Paper, Storys and Adventures |
Tags | Adult, Book (hardcover), EndOfLife, from 14 years, role-playing-games, Teenagers, Ulisses Spiele |
DSA Vademecum – Ingerimm, hardback (DE), 160 pages
Finally, three sisters of the giants came up to their brother Ingerimm and asked God to give them a weapon forge. He did so, though shedding tears of liquid stone, and forged a yellow blade from Hazaphar, a hundred miles, from Mithrida a red blade, two hundred miles, and from the largest of the sisters, Socramor, a black blade, three hundred miles large. And he himself reached for the yellow sickle, Rondra for the red one? and only her son Kor was strong enough to take hold of the black sickle. The battle went on for a long time, and a thousand monsters had to be conquered, while Ingerimm, Rondra and Kor dismembered what was left. – from ancient times, compiled by Mirgion Pyrrios, a hermit consecrated to Ingerimm at Mylamas
Is Ingerimm more of an uncontrolled elemental force or a divine precision mechanic? How do you perform liturgies that are craft rather than devotional? What disgusting wonders of the world are there? How does the cult of Ingerimm stand on the manufactories of the Horas kingdom? What corrupt elements of the archdemon Agrimoth threaten the servants of the divine blacksmith? How do the cults of Ingerimm and Ingra relate to Gravesh, the blacksmith god of the orcs?
The Ingerimm Vademecum offers a wide range of Aventurian background material on the cults of the fiery? about Ingerimm, Ingra, Angrosch and Gravesh and their devotees. Differences between the northern and southern cult, the Cyclopean belief, even thoughts about the rites of the orcs can be found in it as well as stories about saints and divine talismans.
The god in all his forms is found in craft songs and hymns , Rolling verse and rhythmic rhymes honored. And although Ingerimm is first and foremost revered as a divine blacksmith, Ingerimm-pleasing crafts are illuminated throughout Aventuria.
This game aid contains a lot of additional information about Ingerimm’s church, the Angrosch cult and the design of a consecrated person and is for masters and players of all Suitable for levels of experience.
Warning!Not suitable for children under 36 months.
The set of rules is required!
Weight | 0,1 kg |
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Dimensions | 16 × 13 × 3 cm |
Target group | Adult, Teenagers |
Produkttyp | Book (hardcover) |
Kind | role-playing-games |
Playing time (max) | 300 min |
Skill | casual gamer |
Playing time (min) | 120 min |
Language | DE |
Age recommendation | from 14 years |
Players (max) | up to 12 |
Players (min) | 3 |
Product safety
Manufacturer information
Ulisses Medien & Spiel Distribution GmbH
Industriestraße 11
65529 Waldems / Steinfischbach
DE - Deutschland
E-Mail: feedback@ulisses-spiele.de
Person responsible for the EU
Ulisses Medien & Spiel Distribution GmbH
Industriestraße 11
65529 Waldems / Steinfischbach
DE - Deutschland
E-Mail: feedback@ulisses-spiele.de
Publishing house for parlor and role-playing games such as the most successful German role-playing game "Das Schwarze Auge" and games such as "The Black Cat", "Alien" or "Pathfinder".